![]() It should also be noted that the PPSh-41 has low penetration power, necessitating Deep Impact, if the player wants to try shooting through objects. The PPSh-41 is best used with Stopping Power, if engaging enemies at longer ranges, as the it requires two fewer shots to kill than it would, without Stopping Power. The PPSh-41, with Stopping Power, will decrease in damage linearly until 25 meters, where the it will deal 19 damage, requiring six shots to kill, or five shots, if one is a headshot. At any range shorter than 19 meters, the PPSh-41 will deal 30 damage, needing four shots to kill, or three shots, if one is a headshot. Using Stopping Power, the PPSh-41 becomes far more powerful. This damage output severely limits the PPSh-41, and makes it absolutely reliant on Stopping Power, if one wishes to alleviate the poor damage per bullet. The PPSh-41 will decrease in damage linearly until 25 meters, where it will deal its minimum damage, a paltry 14, requiring: eight shots to kill, or seven shots, if one of those seven is a headshot. At any range before 19 meters, the PPSh-41 will deal a mere 22 damage, warranting five shots to kill, or four shots, if two bullets are headshots. The PPSh-41 is an extremely low damage-per-bullet weapon. The PPSh-41 can only be found with a round drum. This is Viktor Reznov's weapon of choice in World at War. Because the PPSh-41 has such low recoil, it has good accuracy when hip firing, in close quarters this can be the difference between life and death as ADS takes precious time that could be used to fire up to seven bullets at an enemy. This makes the PPSh-41 a very useful weapon during the later stages of the campaign. Later on in the campaign it becomes much more common, as Soviet soldiers start using the PPSh-41 instead of the Mosin-Nagant, ammo is much easier to find. In the earlier levels, very few can be found, although the player can pick up ammo from fallen comrades. The PPSh-41 appears in the Soviet Campaign of Call of Duty: World at War. It has a high magazine capacity, and provided that every bullet hits, and no bullet is wasted, one user can kill 14 enemies at range, or 23 in close quarters with one magazine. The recoil pattern is more predictable in this installment, a slight upward push rather than random shaking, making it easier to control. It retains the high recoil from the campaign, but is now capable of killing three to five hits at any range. In multiplayer, this weapon is usually only effective from close to moderately long ranges. Though many rounds can be carried in reserve, the PPSh-41 eats up ammo very quickly, and ammunition is not always easily obtained, as the only way to get it is for a PPSh-41-wielding friendly to die, or obtain from the wooden boxes in few occasions. However, the player can no longer swap between automatic and semi-automatic firing modes from this game onwards (the same goes to all other machine-guns and automatic rifles), though this can be largely negated if the fire button is lightly tapped to fire in a burst mode. Ammunition is more readily available from the start than its predecessor, as most soldiers use this weapon. It can still do massive damage at close range, but its higher recoil makes it less effective at maximum range than the first game. In the campaign, the PPSh-41 is a common Soviet weapon. The gun has a semi-automatic fire mode, however as it doesn't affect hipfire accuracy and simply impedes players in CQC, this mode should best be avoided. In Call of Duty: United Offensive, it is much less effective, as it takes four shots to kill one enemy, twice as many as before, but otherwise identical and still a versatile weapon for close quarters and moderately long distances. Ammunition is relatively scarce in the early levels of the Soviet campaign, when MP40s are more readily available. It takes just two bullets to kill one enemy in singleplayer, but its fairly high rate of fire when fired automatically makes it more effective against grouped targets, rather than individual ones. ![]() It has a very high magazine capacity, decent power, and only medium recoil. The PPSh is a submachine gun featured in the Soviet campaign. It's ineffective at long range and fires a relatively weak round, but its rate of fire makes for effective suppression and close-range combat." - Call of Duty manual description. Ppsh_semi " The PPSh submachine gun holds 71 rounds of Soviet pistol ammo and has a very high rate of fire. 4 Call of Duty 4: Modern Warfare / Modern Warfare RemasteredĬall of Duty and United Offensive Campaign.
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